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Late 1990s
In 1997, DMA was bought by British publisher Gremlin Interactive, with Jones becoming Creative Director of both companies. Gremlin published two DMA titles – the UK release of Body Harvest and the PC version of Wild Metal Country, a tank combat game with a complex control scheme and realistic physics. In 1999 Gremlin was acquired by French publisher Infogrames for £24 million. Complicating this sale was the pre-existing deal between DMA and BMG Interactive, which had published the first version of Grand Theft Auto, and by 1999 itself had gone through some complex financial moves, becoming Rockstar Games, an internal label of publisher Take-Two Interactive.
Infogrames sold DMA Design to Take-Two. Rockstar published the Dreamcast version of Wild Metal Country (retitled simply Wild Metal) and Grand Theft Auto 2 for the PC, PlayStation and Dreamcast. Prior to DMA becoming part of Rockstar, Jones left, setting up a new development studio in Dundee as a subsidiary of Rage Software. Through a management buy-out, this later became Realtime Worlds.
DMA had several announced projects that were subsequently cancelled in mid-development: Nintendo 64 ports of Wild Metal Country and the original GTA; Clan Wars (a real-time 3D castle building and siege game set in medieval Scotland); Attack! (a caveman-themed platformer for the N64); and a port of Epic Games' PC hit Unreal for the Nintendo 64 disk drive.
[edit]2000s
Whereas GTA2 had been an incremental improvement on the original, keeping the top-down 2D perspective and adding a few new features, 2001's Grand Theft Auto III brought the series into 3D. It became the PlayStation 2's biggest system seller in both the U.S. and Europe; Sony, realising that the game was a sure-fire success, paid Rockstar to keep it a PS2 exclusive for some time. Rockstar bought DMA outright, renaming the company "Rockstar North" in early 2002.
That same year a PC version of GTA III was released, as well as Grand Theft Auto: Vice City for the PS2, which retained the engine and core gameplay of GTA3 while adding a number of refinements and a roster of top Hollywood voice talent. In 2003, the company released a PC port of Vice City, as well as a two-pack of both GTA III and Vice City for Microsoft's Xbox console (ported by Rockstar Vienna).
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